GETTING STARTED
ROBOTICS
TAKING LEARNING TO THE REAL WORLD
CAPSTONE PROJECT

Getting Started with Quarky

Getting Started with Quarky

Let’s get started with Quarky with a Getting Started activity. To do this activity, first, we have to power on Quarky. In case you missed how to attach the battery, go to the step 5 and 6 of the previous topic.

Now follow the steps to do the activity:

STEP 1: Start the Getting Started Program

Once Quarky is powered ON, you can start the GETTING STARTED program already uploaded in Quarky. To start the program long-press Button L for 5 seconds. 

Once the GETTING STARTED starts you will be able to see the following:

  1. A Rainbow animation starts on the RGB LED Display.
  2. Quarky greets you!
  3. Quarky shows a smiley face on the Display.

STEP 2: Exploring the Tactile Switches

Quarky has 2 tactile switched labeled L and R. The program continues and you will play a catch the fruit game using the tactile switches.

During this you will do the following:

  1. Explore the tactile switch L and R.
  2. Play a small game where the fruits come from the top of the LED and you are at the last row of the Display. You have to move left and right using the L and R switches respectively and try to catch the fruits. You have to catch 5 fruits to proceed further.

STEP 3: Explore Touch Pins

Quarky has 5 touch pins at the bottom labeled 1, 2, 3, 4, and 5. During this part, you have to touch the pins and Quarky will make a sound and display lines. You have to touch the pins 5 times to proceed further.

STEP 4: Exploring Infrared (IR) Sensors

Quarky has 2 Infrared sensors that can detect any obstacles in front of it. During this part. you have to place your hand in front of the IR sensors to display a different expression on the Display, like a pet.

Now your getting started ends with the quote “Let’s Code”, which we will do in the next lesson. 

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